A player in Arcade mode will always be evaluated, even in case of a loss the grades range from E (lowest) to MSF, or Master Street Fighter (highest). Also introduced are player evaluations after match, where the winner of a two-person match is given letter grades in Offense, Defense, Tech, and Extra. One of the new gameplay mechanics introduced in 3rd Strike is the Guard Parry, also known as the "Red Parry", that allows players to parry during guard stun if the timing is correct. 4.2 Street Fighter III: Third Strike Online Edition.Sure, it may be the weirdest roster in a Street Fighter game, but it's also one of the most fun. And then there's Necro, a Russian exile whose moves are controlled by a computer. Or how about 140-year-old hermit Oro who arrives in a sack and fights one-handed. Take for instance Twelve, a shapeshifter who resembles an alien being. But Third Strike is so interesting because of the bulk of its oddball cast. For instance Hugo (who actually originates from the Final Fight series), Ibuki and Dudley have all continued on as mainstays. A few have gone on to appear in further games. Indeed this game holds some of the most unique characters in the series. The unique roster is the biggest draw of this game as far as I'm concerned. And from there it was up to Capcom to shape an entirely new roster. Only a handful of characters are returning, with both Ken and Ryu in all three editions, Akuma in the second version and Chun-Li being added only in 3rd Strike. Though a fair share of these faces are now familiar to the current gen fighters thanks to appearances in the likes of Street Fighter IV and Street Fighter X Tekken, it's actually incredible to think that Capcom followed up the immensely popular Street Fighter II by effectively trashing the entire roster and starting from scratch. The real brilliance of Street Fighter III however lies in the roster. Every move feels so graceful and high-energy like watching a wonderfully choreographed Kung Fu flick in a slightly super-human speed. And these smooth animations owe a lot to what makes the game so playable. The animations are fluid and amazing and perhaps nod a bit to the insane level of detail found in SNK games like Mark Of The Wolves. ![]() ![]() It embraces its anime influences far more than the second game, but still retained the beautiful 2D sprites that the fourth game would abandon. Street Fighter III is certainly my favorite looking of the series. But 3rd Strike is where the game was revised into perfection. The first two versions of the game were also released on Dreamcast, compiled onto a single disc called Double Threat. As I've said, I'm a really big fan.įor those that aren't familiar, 3rd Strike is the third version of Street Fighter III (sort of like the 'Super,' 'Hyper,' 'Turbo,' 'Championship,' etc versions of Street Fighter II). Though I've played 3rd Strike on both PS2 and PSN in the past, I was more than thrilled to add this one to my Dreamcast collection. I recently acquired a nice Ascii fightpad for my Dreamcast, which went great with the copy of 3rd Strike I found under the Christmas tree with my name on it. So why don't I just say that Street Fighter III is at least as good as Street Fighter II. Maybe I don't have to actually choose one over the other. Okay, okay maybe I'm getting carried away here. I feel it almost wrong to proclaim that I actually put another entry in the series above Street Fighter II. Truthfully I feel almost dirty writing that. However, as time has gone on I've realized that while I tend to think of the second game in the series as the most important one to me, it's perhaps not actually my favorite. Or at least Super Street Fighter II Turbo is. As I've stated (probably numerous times), Street Fighter II tends to be the fighting game by which I hold all other games in comparison. I've talked kind of a lot about Street Fighter II on this blog.
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